Patch Notes

Dev Updates & Changelog

Ashveil is built in the open. Every release is logged here with its version. We're in alpha: expect frequent changes, balancing passes and the occasional rough edge.

v0.1.13

Polish & fixes

Polish pass
v0.1.12

Quality & comfort

Polish pass
v0.1.11

Raids on the move

Feature pass
v0.1.10

Late-game crafting

Content pass
v0.1.9

Combat honesty & polish

Bug-fix pass
v0.1.8

Friends, familiars & rivals

Collection, FOMO & PvP
v0.1.7

Keep coming back

Engagement pass
v0.1.6

Hall of heroes

Hero cards & profiles
v0.1.5

All swagger

Wardrobe & Town polish

Wardrobe overhaul

Town polish

v0.1.4

Raise the walls

Town skill & raid rework

Construction is reborn as your Town: a build-it / defend-it skill that powers a reworked raid metagame.

v0.1.3

A face for the realm

Branding, profile & tools
v0.1.2

Quality pass

Polish & tuning
v0.1.1

Sharper Steel

Combat animation pass

The animated battle viewer now uses the full character animation set instead of one swing per fighter.

Combat viewer

v0.1.0

The Alpha

First public alpha

The first playable Ashveil - a complete dark-fantasy idle RPG loop, top to bottom. Highlights of what's in:

World & progression

Combat

Adventure & skilling

Meta

This is alpha - numbers will move as we balance. Found a bug or have feedback? It helps enormously: drop it in the forum.