Patch Notes
Dev Updates & Changelog
Ashveil is built in the open. Every release is logged here with its version. We're in alpha: expect frequent changes, balancing passes and the occasional rough edge.
v0.1.73
A guide and a history
Site
- New A full How to Play guide - every system explained for new players, from the idle loop to bosses and raids.
- New A World of Ashveil lore page: the First Flame, the Greying, the Emberwardens, and the long dark you carry fire into.
v0.1.72
The Tavern comes alive
UI
- Improved Tavern games now animate: a tumbling 3D coin flip, a limbo-style dice slide, and a spinning wheel of fortune that lands on your result. (Still provably fair - the animation just shows what the roll already decided.)
- Fixed On the Agility course, foreground trees now correctly pass in front of your runner.
v0.1.70
Regular updates ahead
Notes
- Improved We've lined up a steady stream of small fixes and polish to roll out over the coming weeks - keep an eye on this page.
v0.1.69
Smoother travels
UI
- Improved The travel page now animates your journey, counts down live, and refreshes itself the instant you arrive. Travel times scale with distance (and stay short).
- New A Travel button on Archaeology, Agility and Thieving - so it's clear those spots change by zone.
v0.1.68
Town Requests & new looks
Content
- New Town Requests at the top of Quests: every day, four townsfolk need a haul of materials to fill an order. Hand it in for gold or gear - bigger asks pay bigger (even epic or legendary gear).
- New 20 more wardrobe items - fresh titles and name tints to make your hero yours.
v0.1.67
Repairs, raids & a livelier Bazaar
Fixes
- Fixed The Equipment page now clearly flags worn/broken gear (which loses power) with a one-tap Repair - no more wondering why your gear power dropped.
- New After a raid, the Warband page shows a countdown until you can raid again.
- Improved The Bazaar gets fresh listings every day, so there's always something new to find.
v0.1.66
Claim from notifications
UI
- Improved Claim most rewards right from the notifications panel - the entry greys out and slides into "Earlier" once claimed, so you can see exactly what you've collected.
v0.1.65
A bustling Bazaar
Economy
- New The Bazaar now has dozens of listings to browse - gear of every grade, gems, bars, potions and rare relics - so there's always something to hunt for (or undercut).
v0.1.64
Keyboard shortcuts
UI
- New Jump around with single keys - P Profile, Q Quests, T Temple, S Skilling, C Crafting, M Travel (plus E/I/B). And in Settings you can bind the Spacebar to any screen you like.
v0.1.63
Quicker navigation
UI
- Improved Added a one-tap Leaderboards button to the top bar, and moved Quests up beside your core screens (between Bank and Temple).
v0.1.62
Tidier notifications
UI
- Improved The notifications panel is wider with New and Earlier tabs. Claimable rewards stay highlighted and won't clear until you actually claim them - so you'll never miss one.
v0.1.61
Invite friends, earn Shards
Community
- New A new Invite & Earn screen gives you a personal link to share. Every friend who signs up through it earns you 2 Shards - up to 10 friends (20 Shards).
v0.1.60
Login autofill fix
Fix
- Fixed Autofilled login fields could show white text on a white background. They now keep the dark theme and stay readable.
v0.1.59
Privacy & cookies
Privacy
- Improved A cookie banner now lets you accept or decline analytics, and a new Terms & Privacy page spells out exactly what we collect. Decline and nothing is tracked.
v0.1.58
Send us feedback
Community
- New A "Send feedback" button in Settings - report a bug, request a feature, or just share your thoughts. It goes straight to the developer, and we read everything.
v0.1.57
Collapsible menu groups
UI
- New Tap a menu group's heading (Skills, Combat, Empire...) to minimise or expand it - on desktop and mobile. Your layout is remembered, so you can tidy the menu down to just what you use.
v0.1.56
Tavern odds rebalanced
Tavern
- Balance The Tavern's house edge was too thin, letting big bets drain the economy. Payouts trimmed (Coin Flip 1.80×, Wheel jackpot 10×) and the max bet capped at 500,000, so the house keeps its cut.
v0.1.55
Chests: random hauls
Tavern
- Improved Chest stacks are now a random amount within a range (e.g. Iron Ore x25-55) instead of a fixed pile - weapons and armour are still a single piece.
- Improved Shard prices retuned to 10 / 90 / 300 for the Wooden / Iron / Gilded chests.
v0.1.54
Mystery Chest case-opening
Tavern
- New Opening a Mystery Chest now spins a case-opening reel that scrolls and lands on your prize, with the rarest loot glowing and flashing.
- New Chests can now be opened with Shards as well as gold.
- Improved At vanishingly low odds, the chests can now drop the very best gear and relics in the game - chase the dream.
v0.1.53
Stamina potion prices
Economy
- Fixed The 40-stamina and 70-stamina potions cost the same. Stamina potions are now priced consistently by how much they restore (and a bit dearer), so bigger restores cost more.
v0.1.51
Leaderboards show everyone
Leaderboards
- Improved Every leaderboard now lists all players (up to 1000), not just the top 50 - so you can see the whole field and find yourself wherever you rank.
v0.1.50
Name fix on save
Fix
- Fixed Saving a guest account now updates your in-game name too (it kept the temporary guest name before). You can set a separate Hero name when you save, or it just uses your username.
v0.1.49
Save your guest account
Onboarding
- Improved Guests now get a clear "Save your account" prompt on every screen (and in Settings) - one tap to set a username and password and keep all your progress, so it's never lost by accident.
v0.1.48
Play as guest
Onboarding
- New A "Play as guest" button on the sign-in screen: jump straight into the realm with no username, password or email. Pick a class (or get a random one) and you're playing in one tap.
- New Like your hero? Save your account from Settings - set a username and password (optional recovery email) and keep all your progress, ready to sign in on any device.
v0.1.47
Findability
Site
- New A bigger FAQ and a "Quick answers" section on the Wiki, plus structured data across the site - so search engines and AI assistants can find and cite Ashveil more easily.
v0.1.46
Admin: rename players
Tools
- New Admins can rename a character's name from the player console (validated, unique, audited). Handy for support requests and clashes - players still rename themselves with a Name Change Token.
v0.1.45
Loose ends
Polish
- New You can now select & copy a few useful bits despite the no-copy default - your character name on the Profile and the share link.
- Fix Dungeons trimmed again (now 12-22 minutes), the in-game Terms/Privacy note that we're in alpha, and the Wiki was brought back in line with recent combat/quest changes.
v0.1.43
Faster delves + a boss HP fix
Combat
- Fix During a boss or dungeon, your health no longer snaps back to full when you visit another page - the top bar now tracks the fight everywhere, not just on the fight screen.
- Fix Dungeons and bosses are much quicker. Dungeons dropped from 40-60 minutes to 14-25, and bosses from 5-15 minutes to 4-10.
v0.1.42
Sell anywhere + much pricier legendaries
Economy
- New Sell from the Shop too. The Shop now has a Sell goods section for everything that isn't gear (potions, food, materials, gems, ammo), with a "Sell all" option. Weapons and armour are still fenced in the Armory.
- Fix Legendary and mythic gear is far more valuable. The price gap at the top is now enormous: legendaries floor at 100,000 (Abyssal legendaries ~250k), and mythic gear at 1,000,000+. Repair costs are capped so upkeep on top-tier gear stays sane.
v0.1.41
Quests have teeth
Quests
- Fix Quests are harder and no longer a free 95%. Quest difficulty now tracks the real power curve, so a strong hero won't sit at the cap on everything - your odds vary by quest and improve as you out-level it (and the ceiling is 90%, never a sure thing).
- Fix Every quest now draws blood. Even a clean win costs HP (a loss far more), so you'll actually need to heal between runs. The damage bleeds out gradually over the run - a steady drain in the top bar, not one lump at the end.
v0.1.40
A real forum
Community
- New The Forum is now a real web board. Read threads, start new ones and reply right from the site (signed in with your Ashveil character). It shares the same Tavern Board as the in-game Social tab.
- Fix Page text can no longer be selected/copied, so rapid clicking won't highlight the whole page.
v0.1.39
Endgame teeth: travel by power, brutal Voidmaw
Combat
- Fix Travel and combat areas now gate on combat power only - no character-level requirement. The thresholds were raised and spread across the whole power curve (Ashreach Wilds 320 → 650 CP, the Sunless Reach 550 → 2,000, the Voidmaw 900 → 4,200), so later regions are a real climb.
- Fix The Sunless Reach and the Voidmaw were trivial for a strong hero - no longer. Every endgame foe was rebuilt far tougher (and pays far more). The two final Voidmaw enemies, the Starless Bonecaller and The Hollow King, are now almost impossible even for a near-maxed champion. Tuned with a combat simulator.
v0.1.38
Fair gear pricing
Economy
- Fix Rarity now properly drives gear value. Legendaries are vanishingly rare and priced like it - a legendary now floors at 10k+ (that Legendary Steel Platebody went from ~1.4k to ~26k in deals), scaling far higher at top grades.
- Fix Top-tier materials are worth more. Max-material soft armour (Voidweave / Voidhide) is now clearly dearer than starter cloth and leather, mirroring the metal grade ladder.
- Fix Repair costs scale with an item's value, so maintaining rare and legendary gear costs more than common kit.
v0.1.37
Quest log, log-out & season ladder
Polish
- Fix Leave a quest and come back and the run log now shows the whole story so far instead of clearing - it scrolls, newest on top.
- New A Log out button on your Profile.
- New The Season leaderboard is now populated - rival lords hold seasonal ranks, so there's a ladder to climb from day one.
v0.1.36
Mid-quest decisions
Quests
- New Quests now fork part-way through. A decision appears in the run banner - get out clean or push deeper, take the safe road or chance the shortcut, leave the glittering bait or grab it. The bold path means richer spoils but worse odds and a harder fall; the safe path keeps to your plan.
- New Both outcomes are sealed when you embark (no save-scumming), and the story plays out down whichever path you pick. Miss the decision while you're away and your hero plays it safe.
v0.1.35
Choose how you quest
Quests
- New Pick your approach before you embark. Every quest now opens an approach choice - Cautious (better odds, leaner spoils, slower, safer), Steady (the old even-handed run) or Reckless (worse odds but richer spoils, quicker, and a harder fall). Each option shows the resulting success chance, spoils, time and risk so the gamble is yours to make.
- New Success odds now carry a ✓ / ~ / ! glyph as well as colour, loot icons name their drop and chance on hover, and the embark flow and outcome screens got a polish pass.
v0.1.34
More quest commentary
Content
- New Every quest has far more dialogue. The openings, mid-run beats, victories, the moment a run turns sour and the failure reasons all gained extra variations, so the same quest reads differently each time you run it.
v0.1.33
Champions, colours & fixes
Polish pass
- New Leaderboards now show name effects. The homepage Hall of Champions renders each player's tint, frame and title just like in-game, and the #1 podium spot has been redesigned to clearly stand above 2nd and 3rd.
- New Foraging, Hunting and Farming icons now wear their real herb / hide / crop colour (the name still shows the rarity).
- Fix The admin player "Inspect & manage" dialog no longer overflows its background box.
v0.1.32
Restore artifacts again & again
Archaeology
- New Artifacts can be restored repeatedly. Each artifact now shows a restore counter. The first restore pays full Archaeology XP; every repeat gives a smaller amount (halving down to a small floor), so spare fragments aren't wasted.
- New A restored artifact still only counts once toward its collection - you complete each location with the right unique pieces, exactly as before.
- New Every dig site, fragment and artifact has its own icon. Audited the whole skill and replaced the duplicates (all twelve digs shared one icon; several artifacts shared scrolls/gems) with unique art.
v0.1.31
Hover to see what a recipe needs
Polish pass
- New Requirement chips name their item on hover. Hover (or tap) a cost chip like a plank or nail on Construction, Stronghold builds and artifact restores to see exactly which item it is and how many you have.
v0.1.30
Plank polish
Polish pass
- New Planks have a proper plank icon (a wooden beam) instead of the old log-pile, each tinted with its real wood colour.
- New Plank names in Construction now read in their rarity colour, in line with the rest of the game.
v0.1.29
Colour rule: name = rarity, icon = material
Polish pass
- New Every fish has its own colour. Raw fish (Fishing) show a light species tint, their cooked versions (Cooking) a darker shade of the same colour. Tree, log, ore, bar and gem icons now wear their real material colour too.
- New Item names now signal rarity by colour everywhere - common grey through mythic pink. So an Ashwood Tree reads green by name, Abyssal ore reads mythic pink, while the icons stay true to the wood/metal/fish colour.
v0.1.28
Crops, stars, beasts & fields
Polish pass
- New Every crop has its own look - carrots, cabbage, pumpkin, moonmelon, emberchili and the voidgourd, instead of the same sprig of grass.
- New Stargazing & Hunting are varied. Each constellation now has its own star, and every hunt (rabbit, boar, wolf, bear, drake, wyrm, voidbeast) shows a fitting icon instead of one trap for all. Farming fields get distinct plant icons too.
- Fix Two long-broken world-event icons (Meteor Shower, Tide of the Deep) now draw properly.
v0.1.27
More icon variety & a labour fix
Polish pass
- New Armour looks varied. Chest, helm, gloves, legs and boots now cycle through several silhouettes across the metal grades, so a copper set doesn't look like a steel one. Plus a second bow style, varied arrowheads (stone, broadhead, spotted and more), and fishing spots that show the fish you'll catch.
- Fix Town Labour costs stamina. Labouring for Construction XP now drains stamina as it idles (and pauses cleanly when it runs out), like every other skill - it was free before.
v0.1.26
Icon refresh
Polish pass
- Fix Varied fish. Each fish species now has its own icon (clownfish, flatfish, piranha, eel, sea-serpent and more) instead of one generic fish for them all - and a cooked fish shows the same species it came from.
- Fix Tastier dishes. Fresh icons for bread, stews & soups, pumpkin pie, the Moonlit Feast, Emberchili Roast and the Voidgourd Banquet - no more generic steak for every meal.
- Fix Crafting bits, drawn properly. New icons for nails, thread, cloth, leather boots and cloth slippers.
v0.1.25
Forge leather & cloth, rolled stats
Content pass
- New Forge your leather & cloth gear. Leather and cloth armour can now be raised through the rarities at the Forge - using their own material (leather/cloth) instead of metal bars - up to Epic, exactly like smithed gear.
- New Rolled stats on rare+ pieces. Higher-rarity leather and cloth pieces now roll random attribute bonuses on top of their themed bonus, growing with rarity (Rare < Epic < Legendary), just like smithing.
- Fix Rarity colours are consistent everywhere - the icon takes the material's colour, the name takes the rarity's.
v0.1.24
Leather & cloth armour, the Tailoring skill
Content pass
- New Leather armour for rangers. Leatherworking now stitches a full light-armour set (coif, body, chaps, vambraces, boots) across tiers: Leather → Hardened → Drakehide → Voidhide. It trades plate's Defence for Evasion and a Dexterity bonus. New cured-leather tiers (Drakehide, Voidhide) from drake hide.
- New The Tailoring skill. A new craft skill: buy thread at the Shop and spin it into cloth (Cloth → Fine Cloth → Shadowsilk → Voidweave), then sew mage robes (hood, robe, skirt, gloves, slippers). Cloth gives the least Defence but the most Intellect - real magic power.
v0.1.23
Idle Construction, Leaderboards & thief's luck
Feature pass
- Fix Plank-making is now idle. Start cutting a plank tier and walk away: it loops like any other skill, paced over time and gated by stamina + your logs and nails, pausing cleanly when either runs out.
- New Leaderboards. A public /leaderboards page crowns the realm's best by Renown, Level and Season - a glowing podium for the top three and a ranked hall below.
- New A thief's lucky fingers. Successful pickpockets and heists now have a small, level-scaled chance to lift a real item - copper scraps early, climbing all the way to epic gear for master thieves (Lv 120+).
v0.1.22
Construction, rebuilt
Feature pass
- New Construction is a proper skill. "Town" is now Construction: cut logs into planks (birch to voidwood) using smithed nails (a new Smithing line: iron, steel, voidsteel). Plank-making costs a lot of stamina and trains the skill; planks are what every building now needs.
- Fix Your keep is now the Stronghold. Defences and Works moved to the Stronghold, and the raid-defence breakdown (hero + companions × Ramparts + walls) is now its headline. Every upgrade clearly shows the Construction level it needs.
- New Construction gates your empire. Buying and upgrading Holdings, and raising keep tracks (Granary / Hearth / Ramparts), now require a rising Construction level.
v0.1.21
Admin tools, real rivals & rarer Shards
Feature pass
- New Tougher Shard achievements + 30 more. Shards now only come from a handful of brutal, end-game achievements; everything else pays gold. Over thirty new achievements were added (arena wins, deeper kill/boss/skill/wealth tiers) to chase.
- Fix The leaderboard makes sense again. The top rivals were absurdly high-level placeholders; they've been brought down to a believable range and given real histories: monsters slain, bosses felled, trained skills, and a few with wardrobe flair.
- Fix Tidier tabs. Skill/section tabs are now equal width and fill the row instead of a cramped scroll.
- New Admin polish (staff only): a redesigned console and the ability to grant Shards.
v0.1.20
Challenges, merged & monthly
Feature pass
- New One Challenges tab. Daily and Weekly challenges now live together under a single Challenges page, joined by brand-new Monthly challenges: marathon goals with the biggest gold + Shard rewards. All three fill from the same normal play.
- Fix Crafting laid out like skilling. Recipes now sit in the same neat two-column rectangles as gathering actions.
- Fix Tidier menu. The Empire section now sits between Combat and Adventure in the sidebar.
v0.1.19
Name changes & working perks
Feature pass
- New Rename your hero in-game. Buy a Name Change Token in the Store, then hit "Rename your hero" to pick a new display name (it must be free and 2-20 characters). The token is spent on use.
- Fix Convenience purchases now actually do something. Vault Expansion grants +30 bank slots and Extra Loadout Slot adds a fourth gear preset (previously these were granted but had no effect). Quickened was already working. If you bought one earlier, tap Restore purchases to apply it.
- New Clearer Store. Packs now show their state like the Wardrobe: Owned, Active, or a ready-to-use token, with the right action on each.
v0.1.18
Tuck away the Next dock
Polish pass
- New Swipe the "Next" dock away. On mobile you can now swipe the suggestions dock to the right to hide it when it's in the way; a small Next pill brings it back, and it remembers your choice.
v0.1.17
Level-up flair & idle flavour
Polish pass
- New Every skill level is a moment now. A celebration modal pops on every level (not just milestones), with confetti and fireworks bursting on top of it. The bigger the level the bigger the show, and maxing a skill (Lv 130) sets off an absurd fireworks finale.
- New The idle banner reads like the work. Instead of one flat label it cycles through verbs for each discipline: Smithing reads smelting… forging… heating…, Foraging searching… picking… gathering…, and so on for every skill.
- Fix Tool upgrades go in order. You now buy each skill-tool tier one at a time: no jumping straight to the best tool, even with the gold for it.
v0.1.16
Bounties, bosses & shop fixes
Feature pass
- New The Bounty Board, rebuilt. A rotating board of contracts you pick from, across three kinds: Combat (slay monsters), Skill (gather, craft, run agility, thieve, raise town works) and PvP (win raids). Accept one, fill it through normal play, and claim it for bonus gold + Bounty XP. PvP contracts unlock at Bounty Lv 8.
- Fix Bosses look like what you fight. Each boss now shows the right animated character in the battle (no more clicking a wolf and fighting a knight), with matching board icons.
- New Boss fights bite back. Bosses are relentless now: they connect far more often and wind up periodic heavy blows, so even an over-geared hero has to watch their health instead of coasting.
- Fix Shops are clearer. If you can't afford something, the Buy button is greyed out everywhere (Armory, Shop, Wardrobe). Daily Deals are now one-of-each-per-day and grey out once bought.
- Fix Usernames can now be as short as 4 characters.
v0.1.15
Shop & storage comfort
Polish pass
- New Pick-then-buy in the Shop: the ×1/×5/×10/×20/×50 buttons are now quantity selectors. Choose an amount, see the running total, then hit one Buy button: no more accidental bulk purchases.
- New Sorted storage: your Inventory, and both sides of the Bank (on-hand and Vault), are now grouped into clear sections (Weapons, Armour, Ammo, Potions, Food, Reagents, Materials) so a full pack is easy to scan.
- Fix Cut-gem icons: jewelcrafting's cut gems now show proper faceted gem icons instead of the generic pendant.
v0.1.14
The Store (and a tip jar)
Feature pass
- New The Store is open, and it's not pay-to-win. By design it can only sell cosmetics, quality-of-life conveniences and Shards: gold, gear, XP and power can never be bought, and there are no random paid packs.
- New Supporter cosmetics: the Benefactor title, a glowing Radiant frame, and an animated Prismatic name tint.
- New Conveniences: Quickened (recover stamina 50% faster, a pure time-saver), Vault expansion, an extra loadout slot, a name-change token, and Shard packs.
- New Secure PayPal checkout with your reward granted the moment you return; server-verified, refunds via support.
- New Donate: a PayPal.Me link in the Store and footer to help keep the free, solo-built servers running.
v0.1.13
Polish & fixes
Polish pass
- New Quests, fully voiced: every quest has its own unique commentary (5+ beats), a themed reason when you fail, and rewards that fit the setting (no more piles of random herbs).
- New Rivals & gladiators got gamertag-style names and full random gear, so raid targets and arena foes read and fight like real players.
- Fix Mystery chests no longer give stacks of weapons/armor: equipment is always a single piece (value moved onto stackable gems).
- Fix Temple healing (and potions/food) now restore to your full gear-boosted max HP, not the lower base max.
- Fix Learn the loop ticks the moment you equip a weapon or stash an item.
- Fix Agility: the run animation is slowed to a comfortable pace and the hero stands on its shadow.
- New Notifications: a full inbox (timestamps, unread accent, dismiss, Clear all) plus alerts for allies added and login-streak milestones.
- Fix Quest-log shows the real found-item icon; the idle banner says what you're doing instead of "auto-collecting"; Thieving & Archaeology gained a proper XP card; offline-cap copy reads 24h.
v0.1.12
Quality & comfort
Polish pass
- Fix Combat death no longer spoils itself: the top-bar health drains blow-by-blow with the fight (combat & Arena) instead of snapping to DEAD on entry; it only reads DEAD at 0 HP.
- Balance Over-levelled foes hit harder: the level-gap penalty was steepened, so an under-levelled hero can't grind out a win against a much higher foe (a +5 skull is now a real wall). At-level fights unchanged.
- New Faster travel: every inter-region journey is now under a minute (was up to 20).
- New More shop food: five premium-priced ready-meals (Baker's Bun → Gilded Banquet Box, 90–660 HP); cooking your own stays the smarter play.
- New Country flags: pick your home country in Settings and your flag flies by your name on your profile & hero card.
- Fix The Settings cog now fills its canvas and matches the other menu icons; Auto-eat's "None" label matches Auto-drink's style.
v0.1.11
Raids on the move
Feature pass
- New Raid assault cinematic: raids play out on an animated stage: your hero charges the rival's gate and trades blows under screen-shake until it breaches (win) or you're beaten back (loss). Skippable; instant under reduced-motion.
- New Defeat draws blood: losing a raid now costs 14–30% of your max HP (never lethal) on top of the wound lockout. A failed assault is a real setback.
- New Agility comes alive: the Agility screen shows your hero running and vaulting obstacles across a parallax grassland, sprinting while a course runs and easing to a jog between laps.
v0.1.10
Late-game crafting
Content pass
- New Grand enchanting tier: a third, apex enchant joins Minor and Major. Inscribe Grand Runes (Enchanting 70) and roll one of five build-defining affixes (of Cataclysm, of Immortality, of the Tempest, of Annihilation, of the Void) - the strongest in the game, each with heavy ability synergy.
- New Alchemy: three new top-end draughts: Supreme Mana Elixir (75), Voidtouched Elixir (100) and the Titan's Healing Potion (110, 700 HP).
- New Jewelcrafting: cut raw Voidstone into two apex sockets: Cut Voidstone of Ruin (offence) and of Warding (bulk).
- New Fletching & Smithing: the arrow ladder extends to Titanium and Star-Iron arrowheads & arrows for high-level archers.
- New Leatherworking: the Voidweave Cape (78), a legendary/mythic-rolling cape above Drakehide.
v0.1.9
Combat honesty & polish
Bug-fix pass
- Fix Fights start at your current health: combat, bosses, quests and the Arena begin at the HP shown in your top bar. The Arena no longer heals you to full when you bring no food.
- Fix Top-bar health animates with the fight (rises/falls blow-by-blow) instead of snapping to the result; 0 HP now reads DEAD.
- Fix Boss fights now show health changing - your top-bar HP falls with the fight and the boss has its own HP bar that whittles down (it was static).
- Fix Town tab icons (wall / watchtower / gatehouse) were rendering as solid squares - fixed on the Town and Raids tabs.
- Fix The Town XP bar now ticks in real time while you labour.
- Balance Archaeology finds are now rare: a dig still earns XP, but a fragment turns up only ~1 in 8 digs (was nearly every dig).
v0.1.8
Friends, familiars & rivals
Collection, FOMO & PvP
- New Menagerie / Pets: collect familiars that perch on your hero card and lend a small gather boon. Hatch a Mystery Egg (shard gacha, dupes refund half); a couple of legendaries are exclusive to events/bosses.
- New Limited-time events: a timed event (Voidtide, Emberfall, Aurora Night) hands out an exclusive pet/cosmetic you can only claim before the clock runs out, surfaced as a FOMO chip in the dock + a Daily-screen card.
- New Revenge: a "Raids on you" panel shows who beat you; one tap to raid back for bonus renown.
- New Weekly raid ladder: top raiders by wins + plunder this week, with your rank and a reset countdown.
v0.1.7
Keep coming back
Engagement pass
- New Daily login streak with milestone rewards at 3 / 7 / 14 / 30 / 60 / 100 days (the 100-day reward is the exclusive "the Devoted" title), plus a countdown-to-reset on the Daily screen.
- Change Offline cap raised to 24h (was 12h) - a sleep + workday no longer forfeits idle progress.
- New Juicier moments: rare drops, boss kills and raid wins flash a full-screen banner + screen-shake + fanfare (respects reduce-motion).
- New Urgent nudges in the dock - wounded/dead → Temple, capped stamina → go spend it.
v0.1.6
Hall of heroes
Hero cards & profiles
- New Hero cards: tap any name on a leaderboard (or your own profile) to see a player's public card: styled name, class · level · rank · region, a headline stat grid, feat badges, showcased achievements and their town fortress.
- New Showcase: pin up to 3 of your claimed achievements to your card.
- New Feat badges (Centurion, Slayer Lord, Boss-Bane, Fortified, Dread Raider, Completionist, Walked the Voidmaw…) and collection progress (titles / frames / tints / achievements owned-of-total) - new things to grind for and flaunt.
v0.1.5
All swagger
Wardrobe & Town polish
Wardrobe overhaul
- New Frames actually render: eight ornate profile borders (Iron, Thornward, Ossuary, Glacial, Gilded, Ember, Sovereign, Abyssal), the prestige ones animated, on your profile and every leaderboard.
- New Animated name tints: Ashfall, Spectral, Molten Gold, Astral, Voidlight and Aurora flow and shimmer.
- New Every piece has a unique icon and a live preview on your own name. New titles/frames/tints added; the first three titles repriced to a real early goal (12k–25k).
Town polish
- New Town Labour: an idle way to train Construction passively, even when you can't afford a build. Builds & labour now show in your activity tally.
- Fix A clear raid-defence breakdown unifies walls + Ramparts, and Town Defence was rebalanced so raids stay varied instead of flat-lining at the win-chance floor.
v0.1.4
Raise the walls
Town skill & raid rework
Construction is reborn as your Town: a build-it / defend-it skill that powers a reworked raid metagame.
- New Town skill: Construction moved into the Skills menu with its own XP bar. Build Defences (Palisade Wall, Watchtower, Gatehouse, Barracks) and Works (Workshop, Lodge, Training Hall); every build trains Construction, and the XP scales with the tier you raise.
- New Town Defence: your defence buildings add a rating that, with Ramparts and defensive companions, sets how hard you are to raid.
- Reworked Raids: scout a rival's walls before you strike (Wall Lv5 · Watchtower Lv3 · Town Defence), and every raid returns a building-aware battle report.
v0.1.3
A face for the realm
Branding, profile & tools
- New Official logo: the Cinzel Decorative "Ashveil" wordmark and a crowned-skull mark are now consistent across the homepage, the game top bar and the login screen, and the ember-gilded skull is the site/app icon.
- New Profile - equipment power: the Attributes page splits Combat Power into Base + Equipment, with a bar showing how much of your power comes from gear.
- New Staff console for admins - search players and grant gold / items / skill XP, set level, full-restore and moderate, plus an economy dashboard, live-ops controls and the integrity / reports queues.
v0.1.2
Quality pass
Polish & tuning
- Fix Mobile layout: the Skills and Combat pages refused to shrink below ~646px (a CSS grid blow-out held the main column at tablet width). They now reflow all the way down to phone screens.
- Fix Active-buff timers in the top bar now always count seconds - a 60-minute temple blessing read "1h 0m" and looked frozen; it now ticks "59m 59s…".
- Moved Spells out of Adventure into the Combat menu, beside Abilities.
- Fix Shop: removed the Chronos Hourglass, Phoenix Tear and Trail Rations from sale (and from daily deals). Any already owned still work and can be sold.
v0.1.1
Sharper Steel
Combat animation pass
The animated battle viewer now uses the full character animation set instead of one swing per fighter.
Combat viewer
- New Alternate attack animations: crits throw a heavier second swing; abilities and killing blows land a fighter's signature finisher (with a graceful fallback where the art doesn't exist).
- New Block poses - knights, templars, skeletons and orc-riders raise their guard when they turn a blow aside, instead of just flashing "Miss".
- New Heal channel pose for priests/clerics on a heal tick.
- New Four new fighter sprites - Armored Orc, Greatsword Skeleton, Lancer and Orc Rider: so warlords, risen footmen, war-band riders and void revenants no longer share a look with lesser foes.
v0.1.0
The Alpha
First public alpha
The first playable Ashveil - a complete dark-fantasy idle RPG loop, top to bottom. Highlights of what's in:
World & progression
- New Six regions (Embergate → the Voidmaw) with real travel, and content gated to where you stand.
- New 21 skills on a shared RuneScape-style XP curve to level 130; skilling also grows your character level and stats.
- New Character ranks (Novice → Eternal) shown on your profile, the leaderboards and at level-up.
Combat
- New Style triangle, slotted abilities through the level cap, dungeons, the Arena, and twelve regional bosses (two per region) with weakness / heal / enrage mechanics.
- New Skull difficulty: fighting far above your character level is genuinely brutal (+5 a wash, +11 near-hopeless).
Adventure & skilling
- New Timed quests with a self-narrating run - found loot, foreshadowed failure, and live HP loss when a run goes wrong.
- New Archaeology: dig regional sites for fragments, restore artifacts, and complete collections for permanent boons + lore.
- New Reworked spells: a tight mana economy with per-spell upgrades - plus temple blessings, both shown with live cooldowns in the top bar.
- New Standing Stones, seasonal ley-lines, rotating world events, Construction, an idle banner with a live XP bar, and a per-activity tally.
Meta
- New 37 achievements (early → late), per-skill & total-XP leaderboards, Orders (guilds), the Bazaar, and a season pass.
- New Installable PWA, offline-friendly, with a brand-new landing page and this wiki/changelog.
This is alpha - numbers will move as we balance. Found a bug or have feedback? It helps enormously: drop it in the
forum.